Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTexturingEditorModule.cpp
ben marsh 5a701625db Copying //UE4/Release-Staging-4.21 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4502288 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4502301 by ben marsh in Dev-VR branch]
2018-10-24 11:55:58 -04:00

39 lines
717 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "Containers/Array.h"
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/AssetEditorToolkit.h"
#define LOCTEXT_NAMESPACE "FVirtualTexturingEditorModule"
class FVirtualTexturingEditorModule
: public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
virtual bool SupportsDynamicReloading() override
{
return false;
}
protected:
};
IMPLEMENT_MODULE(FVirtualTexturingEditorModule, VirtualTexturingEditor);
#undef LOCTEXT_NAMESPACE