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#rb none #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3292215 on 2017/02/08 by Nick.Shin HTML5 emscripten: wasm and wbegl2 support - emscripten toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3293994 on 2017/02/09 by Nick.Shin HTML5 emscripten: wasm and webgl2 support - OSX toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3317951 on 2017/02/22 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - emscripten toolchain WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3318669 on 2017/02/23 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - OSX toolchain #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rb none #rnx Change 3504996 on 2017/06/22 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin #codereview Jack.Porter Change 3505056 on 2017/06/22 by Cosmin.Sulea Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions #rb none Change 3508049 on 2017/06/23 by Nick.Shin HTML5 toolchain notes corrections #jira none #rb none #rnx Change 3508663 on 2017/06/24 by Nick.Shin HTML5LaunchHelper.exe on linux - redo - it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself... - modified c# program to output a version number to help track which version of HTML5LaunchHelper is running... #jira UE-45302 HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx #rb none Change 3509210 on 2017/06/26 by Dmitriy.Dyomin ExposureScale will be applied during tonemap pass when MobileHDR is on #rb jack.porter #codereview Allan.Bentham Change 3511058 on 2017/06/27 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin Change 3511069 on 2017/06/27 by Jack.Porter PS4, XboxOne and Switch fixes for changes to ITextureFormat interface #rb Dmitriy.Dyomin #jira UEMOB-362 Change 3513028 on 2017/06/28 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517409 on 2017/06/30 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517730 on 2017/06/30 by Cosmin.Sulea UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain #rb Jack.Porter #jira UEMOB-328 #codereview: peter.sauerbrei Change 3517757 on 2017/06/30 by Cosmin.Sulea UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors #rb Jack.Porter #jira UE-46245 #codereview: peter.sauerbrei Change 3518149 on 2017/06/30 by Adrian.Chelu UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices #rb Jack.Porter #jira UE-46245 #codereview: Chris Babcock <chris.babcock@epicgames.com> Change 3524242 on 2017/07/06 by Nick.Shin HTML5 - refraction shader note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders specifically: fixes to and similar with: DitherTemporalAA #jria UE-46434 No Refraction in QA Game TM-Shadermodels HTML5 #rb none #rn #codereview jack.porter dmitriy.dyomin Change 3535295 on 2017/07/13 by Allan.Bentham #jira UEMOB-390 Add Android cpu stats. add 'stat AndroidCPU' to android's console spinner UI. increase GetCPUState's core count support to 16. #jira UE-45888 Use cvar value to limit android cpu stat update rate. #rb none Change 3535306 on 2017/07/13 by Allan.Bentham Add missing pragma once #rb none Change 3537047 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt1 #rb none Change 3537051 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt2 #rb none Change 3537373 on 2017/07/14 by Allan.Bentham Add scope level android egl error verification. work around minor issue with invalid egl config property. #rb chris.babcock Change3541735on 2017/07/18 by Allan.Bentham Add 'sustained performance mode' support for API 24+ devices. #jira UEMOB-386 #rb chris.babcock Change 3543001 on 2017/07/18 by Sorin.Gradinaru #jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters. - for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate #rb Chris.Babcock Change 3554399 on 2017/07/25 by Nick.Shin STATS disabled for non multi-threaded platforms #jira UE-47485 ( Pri:1 - 4.18 ) Crash running Stat Command test in TM-Core on Firefox #rnx #rb none Change 3554402 on 2017/07/25 by Nick.Shin STATS TaskGraph disabled for non multi-threaded platforms #jira UE-47486 ( Pri:1 - 4.18 ) QAGame hard locks on Firefox when triggering Task Graph Benchmark test #rb none #rnx Change 3556957 on 2017/07/26 by Nick.Shin HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff begin sunsetting ASM.JS note to self: CL#3462146 "backout" asmjs #jira UEMOB-416 WASM enabled by default #rnx #rb none Change 3557654 on 2017/07/26 by Nick.Shin HTML5 - WASM enabled by default - part 2 -- remove asmjs code sunsetting ASM.JS note to self: CL#3462146 "backout" asmjs #jira UEMOB-416 WASM enabled by default #rn #rb none Change 3557910 on 2017/07/27 by Jack.Porter Support Client configuration when packaging in the editor #jira UE-39973 #rb Dmitriy.Dyomin Change3557917on 2017/07/27 by Jack.Porter Missing file from CL 3557910 #rb trivial Change 3559642 on 2017/07/27 by Nick.Shin STATS TaskGraph disabled for non multi-threaded platforms - both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted) - stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later... - new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira #jira UE-47486 ( Pri:1 - 4.18 ) QAGame hard locks on Firefox when triggering Task Graph Benchmark test #rb none #rnx Change 3565656 on 2017/07/31 by Dmitriy.Dyomin Added a way to lock level position in Word Composition #jira UE-47713 #rb none Change 3565757 on 2017/08/01 by Dmitriy.Dyomin compile fix #rb none Change 3567446 on 2017/08/01 by Chris.Babcock Allow addElement and addElements to only insert once with once="true" attribute in UPL #jira UE-47951 #ue4 #android #rb Peter.Sauerbrei Change 3567592 on 2017/08/01 by Chris.Babcock Use absolute path for repositories for Gradle #jira UE-47952 #ue4 #android #rb Tim.Lincoln Change 3568690 on 2017/08/02 by Chris.Babcock Removed warnings for once attribute in UPL #ue4 #android #rb none Change 3569975 on 2017/08/02 by Chris.Babcock Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle #jira UE-47995 #ue4 #android #rb Tim.Lincoln Change 3570117 on 2017/08/02 by Chris.Babcock Add <setBoolFromPropertyContains> to UPL - sets bool to true if string list in ini matches contains attribute #jira UE-47996 #ue4 #android #rb Jack.Porter Change 3571552 on 2017/08/03 by Chris.Babcock Removed unneeded settings.gradle file (generated) #jira UE-48041 #ue4 #android #rb none Change 3572224 on 2017/08/04 by Dmitriy.Dyomin Better selection tracking in world composition #rb none Change 3573662 on 2017/08/04 by Nick.Shin HTML5 remove PreLoadMap "feature" (was only available/used with HTML5) - asyncronous loads are not allowed during UEngine::LoadMap() - the files/code will be repurposed for pakfile CHUNK support #jira UEMOB-425 HTML5 streaming content investigation (part 1 of 2) #rn #rb none Change 3574471 on 2017/08/07 by Dmitriy.Dyomin Export ULevelStreamingKismet::LoadLevelInstance function #rb none Change 3576262 on 2017/08/08 by Dmitriy.Dyomin Fixed: widget clipping issues in world composition #rb none Change 3576845 on 2017/08/08 by Nick.Shin set HTML5LaunchHelper application's icon to UE4.ico #jira UE-19225 HTML5LaunchHelper application does not have an unreal icon #rb none #rnx Change 3578313 on 2017/08/09 by Dmitriy.Dyomin Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState #jira UEMOB-435 #rb jack.porter Change 3578364 on 2017/08/09 by Dmitriy.Dyomin Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED This saves about 90 instructions in VS and a few in PS #jira UEMOB-166 #rb jack.porter Change 3578703 on 2017/08/09 by Nick.Shin set HTML5LaunchHelper application's icon to UE4.ico forgot to check in exe and pdb file #jira UE-19225 HTML5LaunchHelper application does not have an unreal icon #rb none #rnx Change 3578961 on 2017/08/09 by Peter.Sauerbrei deprecate IOS 8 as the minimum OS supported. #jira UEMOB-429 #rb chris.babcock Change 3579319 on 2017/08/09 by Peter.Sauerbrei fixes for compile errors with Xcode 9 beta 4 #rb none Change 3579356 on 2017/08/09 by Peter.Sauerbrei modified minimum IOS to build with #rb chris.babcock Change 3579687 on 2017/08/09 by Chris.Babcock Fix GoogleVR Gradle packaging #jira UE-48239 #ue4 #android #rb none Change 3579921 on 2017/08/10 by Dmitriy.Dyomin GitHub 3670 : More zoom levels for World Composition (300) #contributedby: user37337 #jira UE-45977 #3670 #rb none Change 3580576 on 2017/08/10 by Peter.Sauerbrei detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen) #rb chris.babcock Change 3580611 on 2017/08/10 by Chris.Babcock Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999) #jira UE-48185 #PR #3876 #ue4 #android #rb Peter.Sauerbrei Change 3582166 on 2017/08/11 by Nick.Shin nuke PLATFORM_HTML5_WIN32 PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging): * Win64 server (WindowsServer) * Win64 client (WindowsNoEditor) * HTML5 client all playing together via websocket net driver (i've attached a screen shot of this in jira) code changes touches: physics, audio and main build files #jira UEMOB-433 Remove Win32 SDL "HTML5 Simulator" code #rb ben.marsh #rnx #codereview josh.adams #fyi ori.cohen, aaron.mclera Change 3582474 on 2017/08/11 by Chris.Babcock Don't use V2 signing for Gear VR APKs #jira UE-48354 #ue4 #android #rb Peter.Sauerbrei Change 3582614 on 2017/08/11 by Chris.Babcock Filter out unneeded architectures from APK for Gradle builds #jira UE-48355 #ue4 #android #rb Peter.Sauerbrei Change 3582923 on 2017/08/11 by Nick.Shin backport release 4.17 to dev-mobile #jira none #rb none #rnx Change 3582924 on 2017/08/11 by Nick.Shin FNetworkFileServerHttp - error gracefully when port is already in use #jira UE-46409 [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init() #rnx #rb none Change 3582925 on 2017/08/11 by Nick.Shin HTML5 - turn off pak file compression in favor of gzip packages #jira UE-46729 HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages #rn #rb none Change 3583943 on 2017/08/14 by Cosmin.Sulea UEMOB-363 - second iteration - Project wide texture quality control by texture group #rb Dmitriy Dyomin #jira UEMOB-363 Change 3583967 on 2017/08/14 by Cosmin.Sulea Back out changelist 3583943 #rb none Change 3584121 on 2017/08/14 by Peter.Sauerbrei fix for mac compile failure #rb none Change 3587877 on 2017/08/15 by Peter.Sauerbrei josh's suggested fix is not working for Xcode 8.3, so brute forcing for now #rb none Change 3588612 on 2017/08/15 by Peter.Sauerbrei Xcode 9 project compatbility updates #rb chris.babcock #codereview michael.trepka Change 3589223 on 2017/08/15 by Dmitriy.Dyomin Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled Fixed: Streaming out a level in editor was not always updating NavMesh debug draw #rb lukasz.furman Change 3589900 on 2017/08/16 by Dmitriy.Dyomin Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1) #codereview chris.babcock, rolando.caloca #rb none Change 3590592 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 OSX #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 OSX Change 3590597 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 Linux #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 Linux Change 3590624 on 2017/08/16 by Nick.Shin HTML5 emscripten 1.37.19 toolchain #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 toolchain Change 3591720 on 2017/08/16 by Chris.Babcock Enable Gradle by default and add button to accept Android SDK license to project settings #jira UE-48519 #ue4 #android #rb Tim.Lincoln #fyi Peter.Sauerbrei Change 3591998 on 2017/08/16 by Chris.Babcock Fix nonunity build #ue4 #android #rb none Change 3592407 on 2017/08/17 by Nick.Shin HTML5 emscripten 1.37.19 Win64 #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 Win64 Change 3592479 on 2017/08/17 by Nick.Shin HTML5 3rd Party Libs - compiled with emscripten 1.37.19 #jira UE-47813 #rb none #rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain Change 3592480 on 2017/08/17 by Nick.Shin HTML5 emscripten 1.37.19 toolchain Epic edits as well as setting UE4 HTML c# scripts to use new toolchain #jira UE-47813 #rb none #rn HTML5 emscripten 1.37.19 toolchain Epic edits Change 3592481 on 2017/08/17 by Nick.Shin HTML5 remove old emscripten toolchain #jira UE-47813 #rb none #rn HTML5 remove old emscripten toolchain Change 3592485 on 2017/08/17 by Nick.Shin HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds... #jira UE-47813 #rb none #rnx Change 3592549 on 2017/08/17 by Dmitriy.Dyomin Added GetDiskTotalAndFreeSpace for IOS and Android #jira UE-46479 #codereview chris.babcock, peter.sauerbrei #rb none Change 3594045 on 2017/08/17 by Peter.Sauerbrei comment about potential failure case in the remote tool chain #rb none Change 3594342 on 2017/08/17 by Peter.Sauerbrei Merging //UE4/Main/... to //UE4/Dev-Mobile/... #rb none Change 3594920 on 2017/08/17 by Peter.Sauerbrei fix for non-unity builds (accidentally merged something incorrectly) #rb none Change 3595347 on 2017/08/17 by Chris.Babcock merge fixes for Android #ue4 #android #rb Peter.Sauerbrei #lockdown Peter.Sauerbrei Change 3595752 on 2017/08/17 by Chris.Babcock Update Facebook plugin to support Gradle #jira UE-48569 #ue4 #android #fyi Josh.Markiewicz #rb none #lockdown Peter.Sauerbrei Change 3595849 on 2017/08/17 by Chris.Babcock Fix issue with libovrplatformloader.so for non armv7 targets #jira UE-48533 #ue4 #android #rb none #lockdown Peter.Sauerbrei Change 3596419 on 2017/08/18 by Peter.Sauerbrei fix for Mac Editor build failure #rb none Change 3597023 on 2017/08/18 by Peter.Sauerbrei fix for game editor build failure #rb none Change 3597032 on 2017/08/18 by Peter.Sauerbrei fix for app bundle id in Info-Editor.plist #rb none Change 3597034 on 2017/08/18 by Peter.Sauerbrei put back the info.plist, found the real problem #rb none Change 3597197 on 2017/08/18 by Peter.Sauerbrei pull Info.plist from the build products #rb none [CL 3600450 by Chris Babcock in Main branch]
293 lines
7.6 KiB
C++
293 lines
7.6 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "GenericPlatform/GenericPlatformStackWalk.h"
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#include "Misc/Paths.h"
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#include "ImageCore.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Interfaces/ITextureFormatModule.h"
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#include "TextureCompressorModule.h"
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#include "PixelFormat.h"
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#include "TextureConverter.h"
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#include "HAL/PlatformProcess.h"
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DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatAndroid, Log, All);
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/**
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* Macro trickery for supported format names.
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*/
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#define ENUM_SUPPORTED_FORMATS(op) \
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op(ATC_RGB) \
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op(ATC_RGBA_E) \
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op(ATC_RGBA_I) \
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op(AutoATC) \
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op(ETC1) \
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op(AutoETC1) \
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op(ETC2_RGB) \
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op(ETC2_RGBA) \
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op(AutoETC2)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
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static FName GSupportedTextureFormatNames[] =
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{
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
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};
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#undef DECL_FORMAT_NAME_ENTRY
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#undef ENUM_SUPPORTED_FORMATS
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/**
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* Compresses an image using Qonvert.
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* @param SourceData Source texture data to compress, in BGRA 8bit per channel unsigned format.
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* @param PixelFormat Texture format
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* @param SizeX Number of texels along the X-axis
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* @param SizeY Number of texels along the Y-axis
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* @param OutCompressedData Compressed image data output by Qonvert.
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*/
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static bool CompressImageUsingQonvert(
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const void* SourceData,
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EPixelFormat PixelFormat,
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int32 SizeX,
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int32 SizeY,
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TArray<uint8>& OutCompressedData
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)
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{
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// Avoid dependency on GPixelFormats in RenderCore.
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const int32 BlockSizeX = 4;
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const int32 BlockSizeY = 4;
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const int32 BlockBytes = (PixelFormat == PF_ATC_RGBA_E || PixelFormat == PF_ATC_RGBA_I || PixelFormat == PF_ETC2_RGBA) ? 16 : 8;
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const int32 ImageBlocksX = FMath::Max(SizeX / BlockSizeX, 1);
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const int32 ImageBlocksY = FMath::Max(SizeY / BlockSizeY, 1);
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// Allocate space to store compressed data.
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OutCompressedData.Empty(ImageBlocksX * ImageBlocksY * BlockBytes);
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OutCompressedData.AddUninitialized(ImageBlocksX * ImageBlocksY * BlockBytes);
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TQonvertImage SrcImg;
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TQonvertImage DstImg;
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FMemory::Memzero(SrcImg);
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FMemory::Memzero(DstImg);
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SrcImg.nWidth = SizeX;
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SrcImg.nHeight = SizeY;
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SrcImg.nFormat = Q_FORMAT_BGRA_8888;
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SrcImg.nDataSize = SizeX * SizeY * 4;
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SrcImg.pData = (unsigned char*)SourceData;
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DstImg.nWidth = SizeX;
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DstImg.nHeight = SizeY;
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DstImg.nDataSize = ImageBlocksX * ImageBlocksY * BlockBytes;
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DstImg.pData = OutCompressedData.GetData();
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switch (PixelFormat)
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{
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case PF_ETC1:
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DstImg.nFormat = Q_FORMAT_ETC1_RGB8;
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break;
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case PF_ETC2_RGB:
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DstImg.nFormat = Q_FORMAT_ETC2_RGB8;
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break;
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case PF_ETC2_RGBA:
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DstImg.nFormat = Q_FORMAT_ETC2_RGBA8;
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break;
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case PF_ATC_RGB:
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DstImg.nFormat = Q_FORMAT_ATC_RGB;
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break;
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case PF_ATC_RGBA_E:
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DstImg.nFormat = Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA;
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break;
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case PF_ATC_RGBA_I:
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DstImg.nFormat = Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA;
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break;
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default:
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UE_LOG(LogTextureFormatAndroid, Fatal, TEXT("Unsupported EPixelFormat for compression: %u"), (uint32)PixelFormat);
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return false;
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}
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if (Qonvert(&SrcImg, &DstImg) != Q_SUCCESS)
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{
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return false;
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}
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return true;
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}
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/**
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* ATITC and ETC1/2 texture format handler.
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*/
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class FTextureFormatAndroid : public ITextureFormat
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{
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virtual bool AllowParallelBuild() const override
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{
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return true;
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}
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virtual uint16 GetVersion(
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FName Format,
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const struct FTextureBuildSettings* BuildSettings = nullptr
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) const override
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{
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return 0;
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}
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virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
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{
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for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
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{
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OutFormats.Add(GSupportedTextureFormatNames[i]);
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}
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}
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virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
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{
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return FTextureFormatCompressorCaps(); // Default capabilities.
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}
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virtual bool CompressImage(
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const FImage& InImage,
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const struct FTextureBuildSettings& BuildSettings,
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bool bImageHasAlphaChannel,
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FCompressedImage2D& OutCompressedImage
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) const override
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{
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FImage Image;
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InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
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EPixelFormat CompressedPixelFormat = PF_Unknown;
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if (BuildSettings.TextureFormatName == GTextureFormatNameAutoETC1)
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{
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if (bImageHasAlphaChannel)
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{
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// ETC1 can't support an alpha channel, store uncompressed
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OutCompressedImage.SizeX = Image.SizeX;
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OutCompressedImage.SizeY = Image.SizeY;
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OutCompressedImage.PixelFormat = PF_B8G8R8A8;
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OutCompressedImage.RawData = Image.RawData;
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return true;
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}
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else
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{
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CompressedPixelFormat = PF_ETC1;
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}
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}
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else
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if (BuildSettings.TextureFormatName == GTextureFormatNameETC1)
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{
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CompressedPixelFormat = PF_ETC1;
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}
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else
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if (BuildSettings.TextureFormatName == GTextureFormatNameETC2_RGB ||
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(BuildSettings.TextureFormatName == GTextureFormatNameAutoETC2 && !bImageHasAlphaChannel))
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{
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CompressedPixelFormat = PF_ETC2_RGB;
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}
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else
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if (BuildSettings.TextureFormatName == GTextureFormatNameETC2_RGBA ||
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(BuildSettings.TextureFormatName == GTextureFormatNameAutoETC2 && bImageHasAlphaChannel))
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{
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CompressedPixelFormat = PF_ETC2_RGBA;
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}
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else
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if (BuildSettings.TextureFormatName == GTextureFormatNameATC_RGB ||
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(BuildSettings.TextureFormatName == GTextureFormatNameAutoATC && !bImageHasAlphaChannel))
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{
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CompressedPixelFormat = PF_ATC_RGB;
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}
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else
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if (BuildSettings.TextureFormatName == GTextureFormatNameATC_RGBA_I ||
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(BuildSettings.TextureFormatName == GTextureFormatNameAutoATC && bImageHasAlphaChannel) )
|
|
{
|
|
CompressedPixelFormat = PF_ATC_RGBA_I;
|
|
}
|
|
else
|
|
if (BuildSettings.TextureFormatName == GTextureFormatNameATC_RGBA_E)
|
|
{
|
|
CompressedPixelFormat = PF_ATC_RGBA_E;
|
|
}
|
|
|
|
check(CompressedPixelFormat != PF_Unknown);
|
|
|
|
bool bCompressionSucceeded = true;
|
|
int32 SliceSize = Image.SizeX * Image.SizeY;
|
|
for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
|
|
{
|
|
TArray<uint8> CompressedSliceData;
|
|
bCompressionSucceeded = CompressImageUsingQonvert(
|
|
Image.AsBGRA8() + SliceIndex * SliceSize,
|
|
CompressedPixelFormat,
|
|
Image.SizeX,
|
|
Image.SizeY,
|
|
CompressedSliceData
|
|
);
|
|
OutCompressedImage.RawData.Append(CompressedSliceData);
|
|
}
|
|
|
|
if (bCompressionSucceeded)
|
|
{
|
|
OutCompressedImage.SizeX = FMath::Max(Image.SizeX, 4);
|
|
OutCompressedImage.SizeY = FMath::Max(Image.SizeY, 4);
|
|
OutCompressedImage.PixelFormat = CompressedPixelFormat;
|
|
}
|
|
|
|
return bCompressionSucceeded;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Module for ATITC and ETC1/2 texture compression.
|
|
*/
|
|
static ITextureFormat* Singleton = NULL;
|
|
|
|
|
|
|
|
#if PLATFORM_WINDOWS
|
|
void* TextureConverterHandle = NULL;
|
|
FString QualCommBinariesRoot = FPaths::EngineDir() / TEXT("Binaries/ThirdParty/QualComm/Win64/");
|
|
#endif
|
|
|
|
|
|
class FTextureFormatAndroidModule : public ITextureFormatModule
|
|
{
|
|
public:
|
|
|
|
FTextureFormatAndroidModule()
|
|
{
|
|
#if PLATFORM_WINDOWS
|
|
TextureConverterHandle = FPlatformProcess::GetDllHandle(*(QualCommBinariesRoot + "TextureConverter.dll"));
|
|
#endif
|
|
}
|
|
|
|
virtual ~FTextureFormatAndroidModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
|
|
#if PLATFORM_WINDOWS
|
|
FPlatformProcess::FreeDllHandle(TextureConverterHandle);
|
|
#endif
|
|
}
|
|
virtual ITextureFormat* GetTextureFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
#if PLATFORM_WINDOWS
|
|
TextureConverterHandle = FPlatformProcess::GetDllHandle(*(QualCommBinariesRoot + "TextureConverter.dll"));
|
|
#endif
|
|
Singleton = new FTextureFormatAndroid();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureFormatAndroidModule, TextureFormatAndroid);
|