Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents
adrien logut 5a033016b7 [GeometryScript] Fix static mesh to dynamic mesh conversion in cooked editor
* In cooked editor, meshes don't have Source models, like at runtime, and we cannot check Build scale settings.
* If we have no source model, we should follow the runtime path, and assume build scale is already baked in render data

#rnx
#rb Jimmy.Andrews

[CL 35878154 by adrien logut in ue5-main branch]
2024-08-28 15:41:01 -04:00
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