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- Allow edge collapse to work on polygroup edges. - Allow weld and bridge to work on sequences of polygroup edges. - Allow all three to start with a vertex selection. - Make all three set their selection appropriately on completion. - Allow collapse to be a lot more permissive about what is allowed to be collapsed. - Prevent WeldEdgeSequence from incorrectly failing due to edge movements that it does during its own weld sequence. #rb nickolas.drake #jira UE-213983 [CL 35809277 by semion piskarev in ue5-main branch]