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- checked in first-pass on CoreAudio (Mac/iOS) implementation of audio device module of new UnrealAudio - fixed an issue with wrapping phase for sine functions (and thus fixed unit tests) - changed simple device out unit test to be more simple (pure sine tone on each channel in octaves every second) [CL 2519686 by Aaron McLeran in Main branch]
26 lines
509 B
C#
26 lines
509 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealAudioWasapi : ModuleRules
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{
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public UnrealAudioWasapi(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Runtime/UnrealAudio/Private");
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PublicIncludePaths.Add("Runtime/UnrealAudio/Public");
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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}
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);
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PublicDependencyModuleNames.Add("UnrealAudio");
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}
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}
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