Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/UnrealAudioWasapi/UnrealAudioWasapi.Build.cs
Aaron McLeran 5d0f293fdc UnrealAudio - Checkin CoreAudio implementation
- checked in first-pass on CoreAudio (Mac/iOS) implementation of audio device module of new UnrealAudio
- fixed an issue with wrapping phase for sine functions (and thus fixed unit tests)
- changed simple device out unit test to be more simple (pure sine tone on each channel in octaves every second)

[CL 2519686 by Aaron McLeran in Main branch]
2015-04-21 14:56:17 -04:00

26 lines
509 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealAudioWasapi : ModuleRules
{
public UnrealAudioWasapi(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/UnrealAudio/Private");
PublicIncludePaths.Add("Runtime/UnrealAudio/Public");
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PublicDependencyModuleNames.Add("UnrealAudio");
}
}