This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Public
History
Josh Markiewicz
f8d83447e1
#Integration FN->Main from CL#2642868
...
Engine Source changes [CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
..
Animation
…
Application
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
Brushes
Added missing files
2015-07-14 16:33:27 -04:00
Fonts
Optimized Slate font caching code and refactored related classes.
2015-07-22 12:12:02 -04:00
Input
UMG - Fixing a bug where the modifier keys and additional base class data were never passed to new copies for mouse pointer events. Only affected UMG and not Slate, as the VM makes copies of the struct.
2015-06-23 15:47:43 -04:00
Layout
Slate/UMG - Continuing to work on the Invalidation Panel, correctly offsetting volatile widgets to render from the true last hit testable index that their potentinally cached parent used. Also introducing a way to cache transforms relative to the parent so that widgets that fly around the screen but otherwise don't change shape...etc can be cached.
2015-07-09 15:28:24 -04:00
Logging
…
Rendering
Slate - Whenever the game viewport is torn down, we now immediately flush the accessed resource cache so that any dynamically created materials have an opportunity to be GCed when the game is being torn down to prevent a crash when the end play code does a check against non-collected objects still referencing the dying world.
2015-07-30 12:51:53 -04:00
Sound
…
Stats
Fix shadowed variables
2015-04-13 12:42:09 -04:00
Styling
"Reset to default" on the Image Size property of a brush now uses the size of the texture if one is set.
2015-08-05 11:35:16 -04:00
Textures
Optimized Slate font caching code and refactored related classes.
2015-07-22 12:12:02 -04:00
Types
Slate/UMG - Continuing to work on the Invalidation Panel, correctly offsetting volatile widgets to render from the true last hit testable index that their potentinally cached parent used. Also introducing a way to cache transforms relative to the parent so that widgets that fly around the screen but otherwise don't change shape...etc can be cached.
2015-07-09 15:28:24 -04:00
Widgets
Removed SLATE_TEXT_ATTRIBUTE and SLATE_TEXT_ARGUMENT
2015-07-22 13:08:01 -04:00
SlateCore.h
Remove Slate Stats out of core and add a verbose stat for high frequency Slate stats.
2015-07-15 16:55:37 -04:00
SlotBase.h
…