Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCachePrivatePCH.h
Mikolaj Sieluzycki eed4bacc54 Make RuntimeAssetCache blueprint accessible.
[CL 2593162 by Mikolaj Sieluzycki in Main branch]
2015-06-19 03:13:33 -04:00

14 lines
331 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreUObject.h"
#include "RuntimeAssetCacheBPHooks.h"
#include "RuntimeAssetCachePublicPCH.h"
/** Stats */
DECLARE_STATS_GROUP(TEXT("RAC"), STATGROUP_RAC, STATCAT_Advanced);
/** Logs */
DECLARE_LOG_CATEGORY_EXTERN(RuntimeAssetCache, Log, All);