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UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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Mark Satterthwaite 69ba516ab8 Correctly determine whether to enable Mac GPU timestamp emulation in OpenGL based on whether we are running on Yosemite or later, running on an Nvidia GPU or forcing the feature on for testing.
#jira UE-15220

[CL 2651464 by Mark Satterthwaite in Main branch]
2015-08-11 14:12:59 -04:00
..
Private
Correctly determine whether to enable Mac GPU timestamp emulation in OpenGL based on whether we are running on Yosemite or later, running on an Nvidia GPU or forcing the feature on for testing.
2015-08-11 14:12:59 -04:00
Public
CompileOpenGLShader for Android now only checks the compile result immediately during hack testing
2015-07-29 15:34:49 -04:00
OpenGLDrv.Build.cs
Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
2015-02-11 11:27:38 -05:00
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