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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP/Engine/Source/Runtime/AppFramework
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Josh Markiewicz f8d83447e1 #Integration FN->Main from CL#2642868
Engine Source changes

[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
..
Private
Editor - The color picker no longer assumes a straight inverse gamma conversion from colors sampled on the screen using the eye dropper. This change makes it so sRGB is the assumed space all colors are sampled in, making sampling colors from Photoshop bring in the identical version of the color converted into linear space, which when transformed back into sRGB space will be the same color you saw in photoshop. FColor and FLinearColors can now default to sRGB space using a UPROPERTY meta tag of sRGB="true" or false, you can force a specific default checking of the sRGB checkbox. Several places in UMG now force this default since the space you really care about sampling and previewing is sRGB space since that's the space UMG will be rendered in (on PC), additional work will be needed on Mac where the final rendering space is gamma 2.2.
2015-07-15 16:40:00 -04:00
Public/Widgets
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
AppFramework.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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