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59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
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Ben Zeigler a446aa1604 #UE4 Change it so PropertyHandles do not acount as being valid if the UProperty they point to has been invalidated due to BP recompilation. This fixes some crashes in editor UI
#codereview matt.kuhlenschmidt

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2651439 by Ben.Zeigler on 2015/08/11 14:04:41.

[CL 2651446 by Ben Zeigler in Main branch]
2015-08-11 14:05:33 -04:00
..
Private
#UE4 Change it so PropertyHandles do not acount as being valid if the UProperty they point to has been invalidated due to BP recompilation. This fixes some crashes in editor UI
2015-08-11 14:05:33 -04:00
Public
"Reset to default" on the Image Size property of a brush now uses the size of the texture if one is set.
2015-08-05 11:35:16 -04:00
PropertyEditor.Build.cs
Error when a module is both a dependency and dynamically loaded.
2015-07-06 05:46:20 -04:00
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