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59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
IntroTutorials
/
Private
History
Richard Hinckley
076a8a3fbd
Rolling back a fix that I believe to be redundant.
...
[CL 2643362 by Richard Hinckley in Main branch]
2015-08-04 09:56:02 -04:00
..
ClassTypeActions_EditorTutorial.cpp
Add includes to files to remove the need of including Engine.h.
2015-04-10 03:30:54 -04:00
ClassTypeActions_EditorTutorial.h
…
EditorTutorial.cpp
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
EditorTutorialDetailsCustomization.cpp
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
EditorTutorialDetailsCustomization.h
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EditorTutorialFactory.cpp
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EditorTutorialFactory.h
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EditorTutorialImportFactory.cpp
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EditorTutorialImportFactory.h
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EditorTutorialSettings.cpp
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EditorTutorialSettings.h
[UE-16409] Added an editor option to prevent tutorial alerts from popping up in the future, including in other projects.
2015-06-04 13:28:50 -04:00
IntroTutorials.cpp
FStringAssetReference fixes.
2015-07-23 10:49:29 -04:00
IntroTutorials.h
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
IntroTutorialsPrivatePCH.h
…
SEditorTutorials.cpp
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
SEditorTutorials.h
…
STutorialButton.cpp
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
2015-06-05 20:19:33 -04:00
STutorialButton.h
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STutorialContent.cpp
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
2015-06-05 20:19:33 -04:00
STutorialContent.h
…
STutorialEditableText.cpp
Made clearing the text selection when a ML editable text loses focus optional
2015-06-25 08:43:42 -04:00
STutorialEditableText.h
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STutorialLoading.cpp
…
STutorialLoading.h
…
STutorialNavigation.cpp
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STutorialNavigation.h
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STutorialOverlay.cpp
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STutorialOverlay.h
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STutorialRoot.cpp
FStringAssetReference fixes.
2015-07-23 10:49:29 -04:00
STutorialRoot.h
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
STutorialsBrowser.cpp
FStringAssetReference fixes.
2015-07-23 10:49:29 -04:00
STutorialsBrowser.h
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
TutorialHyperlinkDecorator.cpp
…
TutorialHyperlinkDecorator.h
…
TutorialHyperlinkRun.cpp
…
TutorialHyperlinkRun.h
…
TutorialImageDecorator.cpp
…
TutorialImageDecorator.h
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TutorialSettings.cpp
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TutorialSettings.h
…
TutorialStateSettings.cpp
Rolling back a fix that I believe to be redundant.
2015-08-04 09:56:02 -04:00
TutorialStateSettings.h
Rolling back a fix that I believe to be redundant.
2015-08-04 09:56:02 -04:00
TutorialStructCustomization.cpp
Removed text localization menu button on text properties. Not currently functional enough to ship.
2015-04-16 17:59:37 -04:00
TutorialStructCustomization.h
…
TutorialText.cpp
[UE-9586] The "Back" button in tutorials can be linked to a different tutorial, like the "Next" button. Tutorials assigned to the "Previous Tutorial" field (new) will be used for this, and will activate the button for this purpose on stage 0. Tutorials started in this way will begin on their final stage. The Launch Tutorial functionality (in code) now uses an enum for startup instead of a bool, so we can force a restart, continue from where we left off (default), or start at the final stage.
2015-04-02 16:56:18 -04:00
TutorialText.h
…