Files
UnrealEngineUWP/Engine/Source/Editor/CookingStats/Public/CookingStatsModule.h
Daniel Lamb 12a360504f Renamed cooking stats modules.
Added additional stats.

[CL 2618868 by Daniel Lamb in Main branch]
2015-07-13 16:52:43 -04:00

40 lines
771 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
#include "ICookingStats.h"
#include "CookingStatsInterface.h"
namespace CookingStatsConstants
{
const FName ModuleName("CookingStats");
}
/**
* Asset registry module
*/
class FCookingStatsModule
//: public IModuleInterface
: public ICookingStatsModule
{
public:
/** Called right after the module DLL has been loaded and the module object has been created */
virtual void StartupModule() override;
/** Called before the module is unloaded, right before the module object is destroyed. */
virtual void ShutdownModule() override;
/** Gets the asset registry singleton */
virtual ICookingStats& Get() const;
private:
ICookingStats* CookingStats;
};