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59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP
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Engine
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Source
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Editor
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BlueprintGraph
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Dan Oconnor
96c7289b88
[UEBP-59] Optimize Blueprint loading done subsequently to initializing the blueprint action database, by decreasing the number of TObjectIterators we use to build the database.
...
[CL 2592248 by Dan Oconnor in Main branch]
2015-06-18 13:40:47 -04:00
..
BlueprintActionDatabase.h
This change adds better tracking of changes in levels and worlds in order to keep the blueprint action database current.
2015-04-11 10:23:56 -04:00
BlueprintActionDatabaseRegistrar.h
[UEBP-59] Optimize Blueprint loading done subsequently to initializing the blueprint action database, by decreasing the number of TObjectIterators we use to build the database.
2015-06-18 13:40:47 -04:00
BlueprintActionFilter.h
Game modules can now extend Blueprint menu filtering, and add in their own menu rejection tests.
2015-06-09 17:44:15 -04:00
BlueprintEditorSettings.h
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
BlueprintGraphDefinitions.h
…
BlueprintGraphModule.h
Game modules can now extend Blueprint menu filtering, and add in their own menu rejection tests.
2015-06-09 17:44:15 -04:00
BlueprintGraphPanelPinFactory.h
…
BlueprintNodeSignature.h
…
BlueprintNodeSpawner.h
[UE-9412] Fixing up Blueprint Palette tooltips so the more match the nodes they spawn (specifically focused on AddComponent nodes).
2015-04-20 14:26:25 -04:00
BlueprintNodeTemplateCache.h
…
CallFunctionHandler.h
…
EventEntryHandler.h
…
MathExpressionHandler.h
ME Optimization:
2015-06-15 10:54:30 -04:00
VariableSetHandler.h
UE-7848 BP nodes are executed after the return node is reached
2015-04-10 15:11:43 -04:00