Files
UnrealEngineUWP/Engine/Source/Developer/iOS/MetalShaderFormat/Private/MetalShaderFormat.h
Rolando Caloca 215d4c8c16 UE4 - Metal integration from Zebra
- Shader changes/fix-ups, support for MRT & SM5 on the shader code gen backend
#codereview Mark.Satterthwaite, Michael.Trepka, Josh.Adams, Peter.Sauerbrei

[CL 2599662 by Rolando Caloca in Main branch]
2015-06-24 17:40:55 -04:00

11 lines
436 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
extern void CompileShader_Metal(const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output, const class FString& WorkingDirectory);
// Set this to 0 to get shader source in the graphics debugger
// Note: Offline and runtime compiled shaders have separate DDC versions and can co-exist
#define METAL_OFFLINE_COMPILE 0 // !PLATFORM_WINDOWS