Files
UnrealEngineUWP/Engine/Source/Developer/SuperSearch/SuperSearch.Build.cs
Justin Sargent f9b5c43d16 Merging using UE4-To-UE4-LauncherDev
[CL 2532809 by Justin Sargent in Main branch]
2015-04-30 18:49:44 -04:00

43 lines
978 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SuperSearch : ModuleRules
{
public SuperSearch(TargetInfo Target)
{
if (UEBuildConfiguration.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"InputCore",
"Json",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"HTTP",
"IntroTutorials"
}
);
}
else
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"InputCore",
"Slate",
"SlateCore",
"HTTP",
"Json",
}
);
}
}
}