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UnrealEngineUWP/Engine/Shaders
Simon Tovey 6163834f0e Fix for Translucent Lighting Crash - UE-18950
GBufferResources were being used in TranslucentShadowDepthPS but not being set. They shouldn't be set as GBuffers aren't valid for this draw.
A similar issue occured a while ago in which the SceneTextureParameters were being used here and caused artefacts in the translucent shadows based on the SceneColor.
I avoided this by setting them to a dummy black texture. This approach won't work for the GBufferResources so I've removed that fix and gone about things differently.
The shader sets a define to have SceneTextureLookup() just return black.
This means the SceneTextures, nor the GBufferResources need be set at all for this draw.

[CL 2651076 by Simon Tovey in Main branch]
2015-08-11 09:35:12 -04:00
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