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UnrealEngineUWP/Engine/Documentation/Source/GettingStartedPDF/GettingStartedPDF.INT.udn
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Title: Getting Started with Unreal Engine
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Description:Getting started with Unreal Engine, PDF Generator
Template:PDF.html
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![Unreal Engine 4](ue4.png)
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This PDF will cover introductory information on the following topics, to help you get started with the Unreal Engine 4 development process:
[TOC(start:2 end:2)]
**Further Reading:**
* For in-depth documentation on UE4 features, online documentation is available on the [Unreal Developer Network (UDN)](https://udn.unrealengine.com/docs/ue4/INT/index.html).
* The [UDN](https://udn.unrealengine.com/index.html) also provides a way for you to interface with Epic and ask specific questions about issues you come across. Learn more about the UDN in the [Getting Started with the UDN documentation](https://udn.unrealengine.com/docs/ue4/INT/Support/UDNGettingStarted/index.html).
## Hardware and Software Requirements
[INCLUDE:GettingStarted/RecommendedSpecifications#Main(offset:1)]
## Acquiring Unreal Engine
[INCLUDE:GettingStarted/DownloadingUnrealEngine#Main(offset:1)]
## Launching the Editor
[INCLUDE:GettingStarted/RunningUnrealEngine#RunEditor(offset:1)]
## Creating Your First Project
When you open Unreal Editor, the Project Browser will appear. The Project Browser provides a jumping off point from which you can create projects, open your existing projects, or open
sample content like sample games and Showcases.
[INCLUDE:Engine/Basics/Projects/Browser#CreatingProjects(offset:1)]
## Compiling Code Projects
If you create a project with the Blank template, or any of the Blueprints Only templates, you can immediately begin working with your project in Unreal Editor. When working with any game
or engine C++ code, however, you will need to compile your code in order to see any changes reflected in the game.
[INCLUDE:Programming\Development\CompilingProjects#Main(offset:1)]
## Unreal Engine Directory Structure
[INCLUDE:Engine/Basics/DirectoryStructure#Main(offset:1)]