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59cd3b184931302b57cf4977fdf9f66aeb5c6216
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
joe kirchoff
f6a2b5e35e
Fix some dotnet warnings
...
#rnx [CL 31114076 by joe kirchoff in ue5-main branch]
2024-02-01 20:01:12 -05:00
..
Matchers
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Properties
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Automation.cs
Add command line option to control stdout/stderr read timeout in child processes of AutomationTool. Needed for workaround in Wine where stderr is not always properly closed, causing a minute delay on some operations. Patching Wine is cumbersome at this point, and this command line option introduces a workaround while maintaining current behaviour by default.
2024-01-16 17:48:35 -05:00
AutomationException.cs
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AutomationUtils.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
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CommandEnvironment.cs
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CommandletUtils.cs
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CommandUtils.cs
Allow specifying the content description attribute for signed files, and set appropriate names for the Horde MSIs. These descriptions are displayed in UAC prompts, and default to random numbers if not specified explicitly.
2024-01-23 15:01:32 -05:00
CopyUAT.cs
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CustomDeploymentHandler.cs
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CustomStageCopyHandler.cs
UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
2024-01-17 16:09:07 -05:00
DeploymentContext.cs
UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
2024-01-17 16:09:07 -05:00
DeviceReservation.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
Add ParamKeyValueDelimiter field to ParamHelpAttribute to be used with flags that use alternative strings to separate the key value pairs of arguments. For example, timeout /t 10
2023-11-27 18:38:01 -05:00
HostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
HttpClientSingleton.cs
Retry of requests for LibToolTelemetry
2024-01-30 13:05:45 -05:00
ImageUtils.cs
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LinuxHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
LogUtils.cs
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MacHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00
MCPPublic.cs
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P4Environment.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
P4Utils.cs
Automation: Source indexing: Fixed source indexing working incorrectly for branches using the 'import' functionality on P4.
2023-11-16 13:36:31 -05:00
P4WriteConfig.cs
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PackageUtils.cs
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Platform.cs
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ProcessUtils.cs
Fix some dotnet warnings
2024-02-01 20:01:12 -05:00
ProjectParams.cs
- Fix UAT not suggesting -skipcook as an option when Stage is requested and no cook param is provided.
2024-01-23 11:08:05 -05:00
ProjectUtils.cs
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ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
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UnrealBuild.cs
AutomationTool: Remove obsolete ParallelExecutor
2023-12-04 13:43:10 -05:00
Utils.cs
Fix some dotnet warnings
2024-02-01 20:01:12 -05:00
WindowsHostPlatform.cs
AutomationTool: Check for dotnet msbuild only when visual studio msbuild is not available on windows
2023-12-04 20:21:02 -05:00