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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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59bcd9433cf7d38e9e67bf59dcc31f4c19cd841a
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Public
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Daniel Wright 72a5a15e1a Faster Indirect Lighting Cache point sample transition, and unbuilt meshes transition much faster to improve lighting preview during meshing
[CL 2590048 by Daniel Wright in Main branch]
2015-06-17 10:07:59 -04:00
..
AtmosphereTextureParameters.h
…
DrawingPolicy.h
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
2015-04-24 11:20:23 -04:00
GlobalDistanceFieldParameters.h
GPU particle collision with distance fields
2015-05-18 13:21:23 -04:00
HdrCustomResolveShaders.h
…
MaterialShader.h
GPU particle collision with distance fields
2015-05-18 13:21:23 -04:00
MeshMaterialShader.h
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
2015-04-24 11:20:23 -04:00
PostProcessParameters.h
…
PrimitiveSceneInfo.h
Faster Indirect Lighting Cache point sample transition, and unbuilt meshes transition much faster to improve lighting preview during meshing
2015-06-17 10:07:59 -04:00
RendererInterface.h
…
SceneRenderTargetParameters.h
Added support for stencil read/writes to CustomDepth pass (requires r.CustomDepth == 3).
2015-05-28 08:28:56 -04:00
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