Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformClasses.cpp
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

19 lines
653 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformClasses.cpp: Implements the module's UClasses.
=============================================================================*/
#include "CoreMinimal.h"
#include "LinuxTargetSettings.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/* UAndroidTargetSettings structors
*****************************************************************************/
ULinuxTargetSettings::ULinuxTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{ }