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- Allows callees of LoadPackageAsync to be notified when serialization is done so they can schedule the next load right from the async loading thread without having to pay for a round-trip to the game-thread
- Add UnattendedAsyncLoading test as a sample of how this feature can be used
- Add thread-safety tests for LoadPackageAsync
- Can be exercised using a cooked client build with the following command-line
-ExecCmds="Automation RunTest System.Engine.Loading.UnattendedAsyncLoadingTest+System.Engine.Loading.ThreadSafeAsyncLoadingTest;Quit"
#jira UE-188744
#rb Francis.Hurteau
[CL 26569151 by danny couture in ue5-main branch]