You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
even though ASTC could encode other values of A, still clamp as if it was BC6H for consistency now all compressed HDR formats should clamp the same way that Oodle Texture currently does #preflight 6296556c452ffe576a816993 #rb fabian.giesen [CL 20440882 by charles bloom in ue5-main branch]