Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationModule.h
jamie dale 58f04b073b Added whitespace validation to LocRes compilation, and added flags to control which validation to run on a per-target basis
#jira
#rb Nick.Darnell

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 5232237 via CL 5239160 via CL 5239165
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5255819 by jamie dale in Dev-VR branch]
2019-02-28 18:24:44 -05:00

26 lines
727 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ULocalizationTarget;
class ILocalizationModule : public IModuleInterface
{
public:
/**
* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
*/
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) = 0;
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
static ILocalizationModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
}
};