Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
jeremy moore 7395869aa0 Add optional fence parameter to MapStagingSurface()
If fence is passed in we Poll() to find if we have passed the fence and if so we skip the RHI flush
For the benefit of non parallel APIs we still stall the RHI thread while processing the Map()


#ROBOMERGE-SOURCE: CL 9514707 via CL 9514744 via CL 9514749 via CL 9514754 via CL 9514763
#ROBOMERGE-BOT: (v519-9489664)

[CL 9514769 by jeremy moore in Main branch]
2019-10-09 22:24:54 -04:00
..
2019-10-07 16:15:29 -04:00