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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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58c8a73ac3a82bbde4e2ff1d910faf50f34196d1
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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Ben Marsh b6039a9873 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 9419420 by Ben Marsh in Dev-Build branch]
2019-10-04 11:20:44 -04:00
..
CustomBuildSteps.cpp
…
LocalizationDescriptor.cpp
…
ModuleDescriptor.cpp
Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
2019-10-03 08:46:18 -04:00
PluginDescriptor.cpp
Plugins: Add a flag to mark a plugin as experimental.
2019-10-02 00:37:07 -04:00
PluginManager.cpp
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-09-24 16:13:51 -04:00
PluginManager.h
…
PluginManifest.cpp
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PluginReferenceDescriptor.cpp
Store statically typed configuration and target type entries in plugin and module descriptors.
2019-09-09 18:43:44 -04:00
ProjectDescriptor.cpp
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ProjectManager.cpp
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ProjectManager.h
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ProjectsModule.cpp
…
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