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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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58c8a73ac3a82bbde4e2ff1d910faf50f34196d1
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private
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JeanMichel Dignard d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
..
Roles
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
2019-10-04 13:11:45 -04:00
ILiveLinkSubject.cpp
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
2019-10-04 13:11:45 -04:00
LiveLinkCurveRemapSettings.cpp
…
LiveLinkCustomVersion.cpp
Fix Monolithic build introduced by LiveLink
2019-06-21 07:21:22 -04:00
LiveLinkFrameTranslator.cpp
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LiveLinkLog.cpp
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
2019-10-04 13:11:45 -04:00
LiveLinkModule.cpp
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LiveLinkPrivate.h
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LiveLinkRoleTrait.cpp
…
LiveLinkSourceFactory.cpp
Shutdown LiveLink sources when the engine close.
2019-06-18 14:32:41 -04:00
LiveLinkSourceSettings.cpp
Add EvaluateFrameFromSource_AnyThread to LiveLink to evaluate a specific subject. Used for debugging. When requesting if a source is enabled, you can ask for the snapshot (took during the start of the frame) or the current value.
2019-08-05 15:17:08 -04:00
LiveLinkSubjectSettings.cpp
…
LiveLinkTypes.cpp
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LiveLinkVirtualSubject.cpp
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
2019-10-04 13:11:45 -04:00
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