Files
UnrealEngineUWP/Engine/Source/Runtime/IOS/IOSAudio/IOSAudio.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

33 lines
569 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSAudio : ModuleRules
{
public IOSAudio(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"AudioMixer"
});
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio",
"AVFoundation"
});
}
}