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Also: -Add the missing DestroyActors() implementation to stop leaking particles when the cloth asset are modified. -Reimplement the collision visualization to draw the actual simulation collisions rather than the asset collision volumes. -Split the collision creation from CreateActors into new functions. -Fixed the size of the capsule colllision in the Chaos Cloth visualization. -Slight general tidy up. #rb Benn.Gallagher, Jaco.VanDyk #ROBOMERGE-SOURCE: CL 9547657 via CL 9547681 #ROBOMERGE-BOT: (v521-9539702) [CL 9547683 by kriss gossart in Main branch]