Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/Public
jeremy moore 560d7ebf39 Add YCoCg compression with per block scaling to the texture compression module
Runtime virtual texture uses streaming virtual texture to fill pages at distance
We recently moved to YCoCg encoding in the compressed base color texture to address visual quality issues
The runtime virtual texture used a per block scaling, but the offline generated streaming texture didn't
The offline texture looks much worse without the block scaling so that we see color artifacts in the distance before this change
[CODEREVIEW] Sebastien.Lussier


#ROBOMERGE-SOURCE: CL 9325494 via CL 9325668 via CL 9326152 via CL 9326166 via CL 9326179
#ROBOMERGE-BOT: (v455-9298202)

[CL 9326194 by jeremy moore in Main branch]
2019-10-02 00:04:28 -04:00
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