Files
UnrealEngineUWP/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
JeanMichel Dignard d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00

38 lines
911 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class FDatasmithLoggerImpl;
/**
* Logger that holds the errors during the export process.
* The user plugin should display the list of errors at the end of the export.
*/
class DATASMITHEXPORTER_API FDatasmithLogger
{
public:
FDatasmithLogger();
virtual ~FDatasmithLogger();
void AddGeneralError(const TCHAR* InError);
int32 GetGeneralErrorsCount();
const TCHAR* GetGeneralError(int32 Index) const;
void ResetGeneralErrors();
void AddTextureError(const TCHAR* InError);
int32 GetTextureErrorsCount();
const TCHAR* GetTextureError(int32 Index) const;
void ResetTextureErrors();
void AddMissingAssetError(const TCHAR* InError);
int32 GetMissingAssetErrorsCount();
const TCHAR* GetMissingAssetError(int32 Index) const;
void ResetMissingAssetErrors();
protected:
FDatasmithLoggerImpl* Impl;
};