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UnrealEngineUWP
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58b040b0c7fcdb66d5393b281bccffd3a87f77ca
UnrealEngineUWP
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Engine
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Source
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Runtime
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Experimental
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Bill Henderson
b6a93daa7c
Chaos: fix crash in FPBDConstraintGraph::ComputeIslands originating from fields disabling GC particle
...
#rb Benn.Gallagher #jira nojira [CL 12196146 by Bill Henderson in 4.25 branch]
2020-03-16 08:54:16 -04:00
..
Chaos
Chaos: fix crash in FPBDConstraintGraph::ComputeIslands originating from fields disabling GC particle
2020-03-16 08:54:16 -04:00
ChaosCore
Consolidate GeometryCollection storage of implicit shapes into a single ManagedArray of TSharedPtr<FImplicitObject> - non thread safe variant. Removes SharedGeometryAttribute and SharedImplicitsAttribute. This likely means that legacy geometry collections will need to be re-generated after this poin.
2020-03-07 02:55:19 -05:00
ChaosSolverEngine
Chaos : Floor
2020-02-26 13:19:51 -05:00
ChaosSolvers
Chaos: fix check on Rest Collection
2020-03-16 06:34:30 -04:00
FieldSystem
/Source
Chaos: Fix field system registration/unregistration crash
2020-03-13 08:33:28 -04:00
GeometryCollectionCore
Reinstate Simplicials to the geometry collection physics proxy.
2020-03-13 17:39:51 -04:00
GeometryCollectionEngine
Fix for UE-90683: You can no longer delete conflicting variables
2020-03-15 10:08:50 -04:00
GeometryCollectionSimulationCore
Don't fail level set rasterization if the mesh contains 1 small triangle (creating face normals fails). Fall back on implicit sphere if level set rasterization fails during geometry collection asset creation. Make sure geometry collection InnerRadius and OuterRadius are valid, and calculate if necessary. Generate implicit geometry for geometry collections in parallel. Downgrade spewage about empty-ish level sets to a warning.
2020-03-10 20:13:40 -04:00
InteractiveToolsFramework
ModelingTools: resolve many sculpting issues & limitations
2020-03-13 13:39:37 -04:00
Voronoi
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00