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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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583282e2ca97aec1c40bd50b478bb65e65e06607
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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aurel cordonnier 7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
..
AndroidAARHandler.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
AndroidExports.cs
Change Android class names from ue4 to unreal
2021-02-02 17:21:35 -04:00
AndroidPlatformSDK.cs
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:47 -04:00
AndroidProjectGenerator.cs
Restore CL 15315089: Protect VS Andriod config with platfrom check to fix project generation on non-Windows platforms.
2021-04-09 14:41:55 -04:00
AndroidToolChain.cs
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
2021-09-06 12:23:53 -04:00
UEBuildAndroid.cs
- Fixed up some platform module references in C# for building with some platforms force disabled (brought over from UE4)
2021-08-05 15:17:09 -04:00
UEDeployAndroid.cs
Fix issue with resizableActivity in manifest
2021-08-09 16:42:47 -04:00
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