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* Added option to shelve the build result to the workspace of a specific user (skipping the submit) * Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder * Added a P4.UpdateChange() overload that takes a client (workspace) argument * Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result #rb richard.malo #preflight 61376e1fd9c85a000127042c #ROBOMERGE-AUTHOR: sebastien.lussier #ROBOMERGE-SOURCE: CL 17444676 via CL 17446080 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17446098 by sebastien lussier in ue5-release-engine-test branch]