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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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583282e2ca97aec1c40bd50b478bb65e65e06607
UnrealEngineUWP/Engine/Source/Editor/EditorFramework
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julien stjean 9af8446874 Changed the TypedElementInterface to use UInterfaces instead of an object base api.
#jira UETOOL-4054
#preflight 6132413c1a52e20001dce90d
#rb Jamie.Dale

#ROBOMERGE-SOURCE: CL 17424653 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17424661 by julien stjean in ue5-release-engine-test branch]
2021-09-03 14:18:34 -04:00
..
Private
Changed the TypedElementInterface to use UInterfaces instead of an object base api.
2021-09-03 14:18:34 -04:00
Public
Changed the TypedElementInterface to use UInterfaces instead of an object base api.
2021-09-03 14:18:34 -04:00
EditorFramework.Build.cs
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:54 -04:00
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