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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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58022cbe85f65ba64809ea1fa4bbdfcdd4b07c7c
UnrealEngineUWP/Engine/Source/Developer/Windows
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Yuriy ODonnell 8789e0bb07 Include shader compiler DLL version in FShaderFormatD3D/Vulkan::GetVersion(), similar to how it's done for other platforms.
#rb Lukas.Hermanns

[CL 15276007 by Yuriy ODonnell in ue5-main branch]
2021-02-01 18:54:58 -04:00
..
LiveCoding
Refixing a PVS warning stomped by the integration
2021-01-19 11:40:24 -04:00
LiveCodingServer
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
ShaderFormatD3D
Include shader compiler DLL version in FShaderFormatD3D/Vulkan::GetVersion(), similar to how it's done for other platforms.
2021-02-01 18:54:58 -04:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
Adding ERHIFeatureLevel::SM6 and SP_PCD3D_SM6. Initially, both are disabled by default. The shader model is enabled with r.D3D12.AllowShaderModel6 and the feature level is only used when the shader model is enabled and the PC runtime supports 12_1 and SM6.5. The idea here is to raise these requirements to 12_2 and SM6.6 when those come online.
2021-01-27 16:08:00 -04:00
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