Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
Jeremy Moore 4298fbf748 Add flag to support texture build not stripping the alpha channel.
This has a single use case: We build streaming virtual textures from runtime virtual textures and we want to ensure the format doesn't change just because the alpha channel is all 1.
#jira none
#rb danny.couture

[CL 15275121 by Jeremy Moore in ue5-main branch]
2021-02-01 17:30:41 -04:00
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