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273 lines
16 KiB
C++
273 lines
16 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneToolsModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Curves/RichCurve.h"
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#include "ISequencerModule.h"
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#include "MovieSceneToolsProjectSettingsCustomization.h"
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#include "TrackEditors/PropertyTrackEditors/BoolPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/BytePropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/ColorPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/FloatPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/IntegerPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/VectorPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/TransformPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/EulerTransformPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/VisibilityPropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/ActorReferencePropertyTrackEditor.h"
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#include "TrackEditors/PropertyTrackEditors/StringPropertyTrackEditor.h"
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#include "TrackEditors/TransformTrackEditor.h"
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#include "TrackEditors/CameraCutTrackEditor.h"
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#include "TrackEditors/CinematicShotTrackEditor.h"
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#include "TrackEditors/SlomoTrackEditor.h"
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#include "TrackEditors/SubTrackEditor.h"
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#include "TrackEditors/AudioTrackEditor.h"
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#include "TrackEditors/SkeletalAnimationTrackEditor.h"
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#include "TrackEditors/ParticleTrackEditor.h"
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#include "TrackEditors/ParticleParameterTrackEditor.h"
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#include "TrackEditors/AttachTrackEditor.h"
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#include "TrackEditors/EventTrackEditor.h"
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#include "TrackEditors/PathTrackEditor.h"
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#include "TrackEditors/MaterialTrackEditor.h"
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#include "TrackEditors/FadeTrackEditor.h"
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#include "TrackEditors/SpawnTrackEditor.h"
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#include "TrackEditors/LevelVisibilityTrackEditor.h"
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#include "TrackEditors/CameraAnimTrackEditor.h"
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#include "TrackEditors/CameraShakeTrackEditor.h"
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#include "TrackEditors/MaterialParameterCollectionTrackEditor.h"
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#include "TrackEditors/ObjectPropertyTrackEditor.h"
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#include "TrackEditors/PrimitiveMaterialTrackEditor.h"
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#include "MovieSceneBuiltInEasingFunctionCustomization.h"
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#include "MovieSceneObjectBindingIDCustomization.h"
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#include "MovieSceneEventCustomization.h"
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#include "SequencerClipboardReconciler.h"
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#include "ClipboardTypes.h"
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#include "ISettingsModule.h"
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#include "PropertyEditorModule.h"
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#include "IMovieSceneTools.h"
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#include "MovieSceneToolsProjectSettings.h"
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#include "ISequencerChannelInterface.h"
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#include "SequencerChannelInterface.h"
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#include "Channels/BuiltInChannelEditors.h"
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#include "Channels/MovieSceneObjectPathChannel.h"
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#include "Channels/MovieSceneEventChannel.h"
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#include "Sections/MovieSceneEventSection.h"
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#define LOCTEXT_NAMESPACE "FMovieSceneToolsModule"
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void FMovieSceneToolsModule::StartupModule()
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{
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if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
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{
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SettingsModule->RegisterSettings("Project", "Editor", "Level Sequences",
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LOCTEXT("RuntimeSettingsName", "Level Sequences"),
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LOCTEXT("RuntimeSettingsDescription", "Configure project settings relating to Level Sequences"),
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GetMutableDefault<UMovieSceneToolsProjectSettings>()
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);
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}
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ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>( "Sequencer" );
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// register property track editors
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BoolPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FBoolPropertyTrackEditor>();
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BytePropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FBytePropertyTrackEditor>();
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ColorPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FColorPropertyTrackEditor>();
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FloatPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FFloatPropertyTrackEditor>();
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IntegerPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FIntegerPropertyTrackEditor>();
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VectorPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FVectorPropertyTrackEditor>();
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TransformPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FTransformPropertyTrackEditor>();
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EulerTransformPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FEulerTransformPropertyTrackEditor>();
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VisibilityPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FVisibilityPropertyTrackEditor>();
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ActorReferencePropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FActorReferencePropertyTrackEditor>();
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StringPropertyTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FStringPropertyTrackEditor>();
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ObjectTrackCreateEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FObjectPropertyTrackEditor>();
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// register specialty track editors
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AnimationTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSkeletalAnimationTrackEditor::CreateTrackEditor ) );
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AttachTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DAttachTrackEditor::CreateTrackEditor ) );
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AudioTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FAudioTrackEditor::CreateTrackEditor ) );
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EventTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FEventTrackEditor::CreateTrackEditor ) );
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ParticleTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FParticleTrackEditor::CreateTrackEditor ) );
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ParticleParameterTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FParticleParameterTrackEditor::CreateTrackEditor ) );
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PathTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DPathTrackEditor::CreateTrackEditor ) );
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CameraCutTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FCameraCutTrackEditor::CreateTrackEditor ) );
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CinematicShotTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FCinematicShotTrackEditor::CreateTrackEditor ) );
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SlomoTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSlomoTrackEditor::CreateTrackEditor ) );
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SubTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSubTrackEditor::CreateTrackEditor ) );
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TransformTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &F3DTransformTrackEditor::CreateTrackEditor ) );
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ComponentMaterialTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FComponentMaterialTrackEditor::CreateTrackEditor ) );
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FadeTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FFadeTrackEditor::CreateTrackEditor ) );
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SpawnTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FSpawnTrackEditor::CreateTrackEditor ) );
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LevelVisibilityTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor( FOnCreateTrackEditor::CreateStatic( &FLevelVisibilityTrackEditor::CreateTrackEditor ) );
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CameraAnimTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCameraAnimTrackEditor::CreateTrackEditor));
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CameraShakeTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FCameraShakeTrackEditor::CreateTrackEditor));
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MPCTrackCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FMaterialParameterCollectionTrackEditor::CreateTrackEditor));
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PrimitiveMaterialCreateEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FPrimitiveMaterialTrackEditor::CreateTrackEditor));
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RegisterClipboardConversions();
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// register details customization
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomClassLayout("MovieSceneToolsProjectSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FMovieSceneToolsProjectSettingsCustomization::MakeInstance));
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PropertyModule.RegisterCustomClassLayout("MovieSceneBuiltInEasingFunction", FOnGetDetailCustomizationInstance::CreateLambda(&MakeShared<FMovieSceneBuiltInEasingFunctionCustomization>));
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PropertyModule.RegisterCustomPropertyTypeLayout("MovieSceneObjectBindingID", FOnGetPropertyTypeCustomizationInstance::CreateLambda(&MakeShared<FMovieSceneObjectBindingIDCustomization>));
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PropertyModule.RegisterCustomPropertyTypeLayout("MovieSceneEvent", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneEventCustomization::MakeInstance));
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SequencerModule.RegisterChannelInterface<FMovieSceneBoolChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneByteChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneIntegerChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneFloatChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneStringChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneParticleChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneActorReferenceData>();
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SequencerModule.RegisterChannelInterface<FMovieSceneEventSectionData>();
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SequencerModule.RegisterChannelInterface<FMovieSceneObjectPathChannel>();
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SequencerModule.RegisterChannelInterface<FMovieSceneEventChannel>();
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}
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void FMovieSceneToolsModule::ShutdownModule()
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{
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if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
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{
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SettingsModule->UnregisterSettings("Project", "Editor", "Level Sequences");
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}
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if (!FModuleManager::Get().IsModuleLoaded("Sequencer"))
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{
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return;
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}
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ISequencerModule& SequencerModule = FModuleManager::Get().GetModuleChecked<ISequencerModule>( "Sequencer" );
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// unregister property track editors
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SequencerModule.UnRegisterTrackEditor( BoolPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( BytePropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ColorPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( FloatPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( IntegerPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( VectorPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( TransformPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( EulerTransformPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( VisibilityPropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ActorReferencePropertyTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( StringPropertyTrackCreateEditorHandle );
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// unregister specialty track editors
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SequencerModule.UnRegisterTrackEditor( AnimationTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( AttachTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( AudioTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( EventTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ParticleTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ParticleParameterTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( PathTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( CameraCutTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( CinematicShotTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( SlomoTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( SubTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( TransformTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ComponentMaterialTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( FadeTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( SpawnTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( LevelVisibilityTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( CameraAnimTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( CameraShakeTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( MPCTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( ObjectTrackCreateEditorHandle );
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SequencerModule.UnRegisterTrackEditor( PrimitiveMaterialCreateEditorHandle );
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if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.UnregisterCustomClassLayout("MovieSceneToolsProjectSettings");
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PropertyModule.UnregisterCustomClassLayout("MovieSceneBuiltInEasingFunction");
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PropertyModule.UnregisterCustomPropertyTypeLayout("MovieSceneObjectBindingID");
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PropertyModule.UnregisterCustomPropertyTypeLayout("MovieSceneEvent");
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}
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}
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void FMovieSceneToolsModule::RegisterClipboardConversions()
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{
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using namespace MovieSceneClipboard;
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DefineImplicitConversion<int32, uint8>();
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DefineImplicitConversion<int32, bool>();
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DefineImplicitConversion<uint8, int32>();
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DefineImplicitConversion<uint8, bool>();
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DefineExplicitConversion<int32, FMovieSceneFloatValue>([](const int32& In) -> FMovieSceneFloatValue { return FMovieSceneFloatValue(In); });
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DefineExplicitConversion<uint8, FMovieSceneFloatValue>([](const uint8& In) -> FMovieSceneFloatValue { return FMovieSceneFloatValue(In); });
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DefineExplicitConversion<FMovieSceneFloatValue, int32>([](const FMovieSceneFloatValue& In) -> int32 { return In.Value; });
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DefineExplicitConversion<FMovieSceneFloatValue, uint8>([](const FMovieSceneFloatValue& In) -> uint8 { return In.Value; });
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DefineExplicitConversion<FMovieSceneFloatValue, bool>([](const FMovieSceneFloatValue& In) -> bool { return !!In.Value; });
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FSequencerClipboardReconciler::AddTrackAlias("Location.X", "R");
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FSequencerClipboardReconciler::AddTrackAlias("Location.Y", "G");
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FSequencerClipboardReconciler::AddTrackAlias("Location.Z", "B");
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FSequencerClipboardReconciler::AddTrackAlias("Rotation.X", "R");
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FSequencerClipboardReconciler::AddTrackAlias("Rotation.Y", "G");
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FSequencerClipboardReconciler::AddTrackAlias("Rotation.Z", "B");
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FSequencerClipboardReconciler::AddTrackAlias("Scale.X", "R");
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FSequencerClipboardReconciler::AddTrackAlias("Scale.Y", "G");
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FSequencerClipboardReconciler::AddTrackAlias("Scale.Z", "B");
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FSequencerClipboardReconciler::AddTrackAlias("X", "R");
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FSequencerClipboardReconciler::AddTrackAlias("Y", "G");
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FSequencerClipboardReconciler::AddTrackAlias("Z", "B");
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FSequencerClipboardReconciler::AddTrackAlias("W", "A");
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}
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void FMovieSceneToolsModule::RegisterTakeData(IMovieSceneToolsTakeData* InTakeData)
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{
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checkf(!TakeDatas.Contains(InTakeData), TEXT("Take Data is already registered"));
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TakeDatas.Add(InTakeData);
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}
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void FMovieSceneToolsModule::UnregisterTakeData(IMovieSceneToolsTakeData* InTakeData)
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{
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checkf(TakeDatas.Contains(InTakeData), TEXT("Take Data is not registered"));
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TakeDatas.Remove(InTakeData);
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}
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bool FMovieSceneToolsModule::GatherTakes(const UMovieSceneSection* Section, TArray<uint32>& TakeNumbers, uint32& CurrentTakeNumber)
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{
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for (IMovieSceneToolsTakeData* TakeData : TakeDatas)
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{
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if (TakeData->GatherTakes(Section, TakeNumbers, CurrentTakeNumber))
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{
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return true;
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}
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}
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return false;
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}
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UObject* FMovieSceneToolsModule::GetTake(const UMovieSceneSection* Section, uint32 TakeNumber)
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{
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for (IMovieSceneToolsTakeData* TakeData : TakeDatas)
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{
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if (UObject* TakeObject = TakeData->GetTake(Section, TakeNumber))
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{
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return TakeObject;
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}
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}
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return nullptr;
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}
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IMPLEMENT_MODULE( FMovieSceneToolsModule, MovieSceneTools );
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#undef LOCTEXT_NAMESPACE
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