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57b2091f954a466cc2bfcd83e00a5d34671978ea
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Private
/
BoneControllers
History
daniel holden
33f29e5d00
Updated LLM reporting for Animation Graph. Added new LLM scope "Animation/Graph" to cover full graph evaluation. Tightened scope of "Animation/RigidBody" and "Animation/RigidBodyWithControl" to capture all of the allocations. Removed "Animation/DeadBlending" and "Animation/Intertialization" as these were previously capturing allocations unrelated to these nodes.
...
#rb Thomas.Sarkanen [CL 33825894 by daniel holden in ue5-main branch]
2024-05-22 08:14:55 -04:00
..
AnimNode_AnimDynamics.cpp
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AnimNode_ApplyLimits.cpp
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AnimNode_BoneDrivenController.cpp
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AnimNode_CCDIK.cpp
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AnimNode_Constraint.cpp
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AnimNode_CopyBone.cpp
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AnimNode_CopyBoneDelta.cpp
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AnimNode_Fabrik.cpp
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AnimNode_HandIKRetargeting.cpp
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AnimNode_LegIK.cpp
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AnimNode_LookAt.cpp
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AnimNode_ModifyBone.cpp
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AnimNode_ObserveBone.cpp
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AnimNode_ResetRoot.cpp
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AnimNode_RigidBody_Library.cpp
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AnimNode_RigidBody.cpp
Updated LLM reporting for Animation Graph. Added new LLM scope "Animation/Graph" to cover full graph evaluation. Tightened scope of "Animation/RigidBody" and "Animation/RigidBodyWithControl" to capture all of the allocations. Removed "Animation/DeadBlending" and "Animation/Intertialization" as these were previously capturing allocations unrelated to these nodes.
2024-05-22 08:14:55 -04:00
AnimNode_ScaleChainLength.cpp
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AnimNode_SkeletalControlBase.cpp
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AnimNode_SplineIK.cpp
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AnimNode_SpringBone.cpp
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AnimNode_Trail.cpp
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AnimNode_TwistCorrectiveNode.cpp
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AnimNode_TwoBoneIK.cpp
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AnimNodeRotationMultiplier.cpp
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BoneControllerSolvers.cpp
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BoneControllerTypes.cpp
…