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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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57b2091f954a466cc2bfcd83e00a5d34671978ea
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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joe kirchoff a5b67572d6 UnrealBuildTool: Remove usage of obsolate BinarySerializer and replace with Json
#rnx

[CL 34354327 by joe kirchoff in ue5-main branch]
2024-06-13 17:00:32 -04:00
..
Android
UnrealBuildTool: Remove usage of obsolate BinarySerializer and replace with Json
2024-06-13 17:00:32 -04:00
Apple
- Updated packaging with -distribution, to take use -archivedirectory param (if it ends with .xcarchive) as an override location to write the .xcarchive, instead of ~/Library/Developer/Xcode (when -archive isn't set)
2024-04-09 15:42:18 -04:00
IOS
UnrealBuildTool: Remove usage of obsolate BinarySerializer and replace with Json
2024-06-13 17:00:32 -04:00
Linux
UnrealBuildTool: Update minimum clang to 16 in to match already enforced minimum from SDK config file
2024-05-10 19:49:56 -04:00
Mac
Fix Mac ShaderPlatform settings not being correctly intialized/loaded.
2024-05-08 10:28:06 -04:00
TVOS
…
Windows
Really really disable C5105 when doing PVS analysis as disabling it in PlatformCompilerSetup.h AND disabling it DirectHeaderCompiling.h just wasn't enough
2024-06-13 15:49:15 -04:00
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