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UnrealEngineUWP
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57b2091f954a466cc2bfcd83e00a5d34671978ea
UnrealEngineUWP
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Engine
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Horde
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Drivers
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JobDriver
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ben marsh
6df7525cfd
Horde: Fix issue where files will not be uploaded to temp storage if they were previously tagged as outputs in another step. Now allows output files to be produced by multiple steps, as long as their attributes match.
...
[CL 34132722 by ben marsh in ue5-main branch]
2024-06-05 14:10:38 -04:00
..
ConformExecutor.cs
…
JobExecutor.cs
Horde: Fix issue where files will not be uploaded to temp storage if they were previously tagged as outputs in another step. Now allows output files to be produced by multiple steps, as long as their attributes match.
2024-06-05 14:10:38 -04:00
LocalExecutor.cs
Horde: Refactor WorkspaceInfo to avoid keeping a long-lived connection. Keeping idle connections to the Perforce server after the initial workspace setup is unnecessary and wastes server resources.
2024-05-28 15:54:16 -04:00
ManagedWorkspaceMaterializer.cs
Horde: Rename WorkspaceMaterializerFactory to ManagedWorkspaceMaterializerFactory now that it only creates workspaces of a particular type.
2024-05-30 22:18:02 -04:00
PerforceExecutor.cs
Horde: Refactor WorkspaceInfo to avoid keeping a long-lived connection. Keeping idle connections to the Perforce server after the initial workspace setup is unnecessary and wastes server resources.
2024-05-28 15:54:16 -04:00
TestExecutor.cs
Horde: Fix null reference exception in TestExecutor.
2024-05-31 12:16:04 -04:00
WorkspaceExecutor.cs
Horde: Allow registering multiple workspace materializer factories.
2024-05-30 19:14:56 -04:00
WorkspaceMaterializer.cs
Horde: Rename WorkspaceMaterializerFactory to ManagedWorkspaceMaterializerFactory now that it only creates workspaces of a particular type.
2024-05-30 22:18:02 -04:00