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+ added component visualizer for smart object allowing visualization of the associated definition + added dedicated AssetEditor, UserSettings, AssetToolkit, AssetTypeActions and ViewportClient + updated SmartObjectsEditorModule to register AssetType actions and visualizers #preflight 61eecfc18f38611657eddbb7 #ROBOMERGE-AUTHOR: yoan.stamant #ROBOMERGE-SOURCE: CL 18709637 in //UE5/Release-5.0/... via CL 18709664 via CL 18709798 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18709831 by yoan stamant in ue5-main branch]
43 lines
777 B
C#
43 lines
777 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsEditorModule : ModuleRules
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{
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public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AdvancedPreviewScene",
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"Core",
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"CoreUObject",
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"ComponentVisualizers",
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"EditorInteractiveToolsFramework",
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"Engine",
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"InputCore",
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"InteractiveToolsFramework",
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"MassEntity",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"SmartObjectsModule",
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"SourceControl",
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"UnrealEd"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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}
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);
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}
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}
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}
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