Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
yoan stamant 57825eb624 [SmartObject] improved visualization and authoring
+ added component visualizer for smart object allowing visualization of the associated definition
+ added dedicated AssetEditor, UserSettings, AssetToolkit, AssetTypeActions and ViewportClient
+ updated SmartObjectsEditorModule to register AssetType actions and visualizers
#preflight 61eecfc18f38611657eddbb7

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18709637 in //UE5/Release-5.0/... via CL 18709664 via CL 18709798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18709831 by yoan stamant in ue5-main branch]
2022-01-24 11:36:13 -05:00

43 lines
777 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"MassEntity",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
}
);
}
}
}