Files
UnrealEngineUWP/Engine/Config/Android/AndroidEngine.ini
bob tellez 21f02d87cd Merging CL#10665407
Add option to do a single renderpass for shadows which fixes flickering on some devices + improves performance.
[REVIEW]
#rb dmitriy.dyomin
[FYI] Jay.Chaney


#ROBOMERGE-SOURCE: CL 10665266 via CL 10668243 via CL 10668266
#ROBOMERGE-BOT: (v609-10634694)

[CL 10668284 by bob tellez in Main branch]
2019-12-11 23:47:08 -05:00

81 lines
2.3 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=False
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[Audio]
AudioDeviceModuleName=AndroidAudio
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAndroid
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
UseAudioMixer=true
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=8
LargerMemoryBucket_MinGB=6
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
; for now, we require 3gb
SmallestMemoryBucket_MinGB=3
[DeviceProfileManager]
DeviceProfileSelectionModule="AndroidDeviceProfileSelectorRuntime"
[Advertising]
DefaultProviderName=AndroidAdvertising
[OnlineSubsystem]
DefaultPlatformService=GooglePlay
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=127.0.0.1:6666
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=0
[LocalNotification]
DefaultPlatformService=AndroidLocalNotification
[DeviceScreenDensity]
+Devices=(Model="Nexus 5",Density=445)
+Devices=(Model="Nexus 5X",Density=424)
+Devices=(Model="Nexus 6",Density=493)
+Devices=(Model="Nexus 6P",Density=518)
+Devices=(Model="SM-G930.+",Density=577,IsRegex=true) ; Samsung Galaxy S7
+Devices=(Model="SM-G935.+",Density=534,IsRegex=true) ; Samsung Galaxy S7 Edge
+Devices=(Model="SM-N920.+",Density=515,IsRegex=true) ; Samsung Galaxy Note 5
+Devices=(Model="Pixel",Density=441)
+Devices=(Model="Pixel C",Density=308)
+Devices=(Model="Pixel XL",Density=534)
+Devices=(Model="HTC 10",Density=564)
+Devices=(Model="EVA-L09",Density=423) ; Huawei P9
;GalaxyS5=432
;GalaxyS6=577
[ConsoleVariables]
r.AllowOcclusionQueries=0
Slate.CacheRenderData=0
r.VSync=1
r.ParallelShadows=0
; high priority thread tasks can be downgraded to normal priority if a task is created with EPowerSavingEligibility::Eligible.
TaskGraph.EnablePowerSavingThreadPriorityReduction=1
; prefer D24_S8 for depth/stencil
r.Vulkan.Depth24Bit=1
;GalaxyS6Edge=577
r.Shadow.ForceSerialSingleRenderPass=1