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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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57667729632d41a7bfc1e44c263b53fe1622e708
UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass
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Daniel Wright f3e7791be0 Lightmass cached approximate lighting uses the normalmap, GI from low poly meshes with a baked normal map now matches the high poly
[CL 2291664 by Daniel Wright in Main branch]
2014-09-09 18:51:21 -04:00
..
Private
Lightmass cached approximate lighting uses the normalmap, GI from low poly meshes with a baked normal map now matches the high poly
2014-09-09 18:51:21 -04:00
Public
New Rendering project setting 'bUseNormalMapsForStaticLighting'
2014-09-09 18:25:56 -04:00
Resources
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealLightmass.Build.cs
CIS build fix.
2014-07-15 17:01:33 -04:00
UnrealLightmass.Target.cs
Fix Rocket build.
2014-07-21 18:06:25 -04:00
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