Files
UnrealEngineUWP/Engine/Source/Runtime/RHI
yuriy odonnell 0f43c9b143 Suppress some verbose logging related to RTPSO creation when non-blocking mode is used
* Long PSO creation time typically does not cause a frame time spike when background compilation is used
* Log events are still emitted if a PSO is created in a blocking mode (this can happen if non-blocking mode is enabled in some cases, such as when adding a new ray generation shader)

#jira UE-165395
#preflight 63658fa0882365b859d28ff9

[CL 23000740 by yuriy odonnell in ue5-main branch]
2022-11-05 03:14:49 -04:00
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