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* Long PSO creation time typically does not cause a frame time spike when background compilation is used * Log events are still emitted if a PSO is created in a blocking mode (this can happen if non-blocking mode is enabled in some cases, such as when adding a new ray generation shader) #jira UE-165395 #preflight 63658fa0882365b859d28ff9 [CL 23000740 by yuriy odonnell in ue5-main branch]