Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Windows
christopher waters 6839d7b40d D3D12 Support logging improvements
- Log out more DXGI Adapter information when enumerating adapters in D3D12RHI.
- Log out more SM6 relevant information when enumerating adapters in D3D12RHI.
- Log out driver versions when enumerating adapters in D3D12RHI. Had to silence all the log output from FPlatformMisc::GetGPUDriverInfo to make this usable.
- Adding more logging when D3D12 reports it's not supported.
- Adding more logging to WindowsDynamicRHI so it's easier to track what a system did and didn't support.
- Adding -ForceDisableSM6 command line flag to force D3D12RHI to think it doesn't support ERHIFeatureLevel::SM6.
- Adding -ForceZeroAdapters command line flag to simulate when D3D12RHI can't find any valid adapters.

#rb mihnea.balta
#preflight 6362a1c9522c8f7ab34253ed

[CL 22937800 by christopher waters in ue5-main branch]
2022-11-02 23:03:55 -04:00
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