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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5708eba80daf4df646073443a00a2d8ce31482cc
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
History
Charles deRousiers a48a2610cb Change groom asset and groom binding asset to use the unified guid system.
#rb marc.audy
#jira none
#preflight 635fb0a21b41d36d481347c4

[CL 22878699 by Charles deRousiers in ue5-main branch]
2022-11-01 05:41:45 -04:00
..
DevObjectVersion.cpp
Change groom asset and groom binding asset to use the unified guid system.
2022-11-01 05:41:45 -04:00
FortniteMainBranchObjectVersion.cpp
- Remove double DI Class on rect occlusion
2022-10-26 23:18:08 -04:00
FortniteNCBranchObjectVersion.cpp
…
FortniteShaderworkObjectVersion.cpp
Nanite: Added "Preserve Area" checkbox to correct leaves disappearing on trees.
2022-09-29 20:24:18 -04:00
NameTypesTests.cpp
Fix for FName Error message and adding logging to SPropertyMenuActorPicker if the user has chosen an Actor with an invalid NamePrivate (FName).
2022-10-17 15:01:35 -04:00
ObjectVersion.cpp
Pass 2 on running IWYU on Core.
2022-07-07 12:30:11 -04:00
UE5MainStreamObjectVersion.cpp
Support for 16-bit skin weights on the skelmesh.
2022-09-27 19:48:05 -04:00
UE5ReleaseStreamObjectVersion.cpp
Fixing cases where multiple static variable sets to the same varaible but different values should trigger an error and it does not.
2022-10-19 21:52:01 -04:00
UnrealNames.cpp
Fix writing obfuscated names to utf8 string builder.
2022-10-20 18:45:24 -04:00
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