Files
UnrealEngineUWP/Engine/Source/Editor
Mike Zyracki c800bba737 Sequencer: NLA.
Fix for some rigs that may have the root animation at some bone beyond the a direct child, we just search for the first bone with animation on it, also we now handle non-zero roots(like old ones from Maya/FBX) . Finally when manipulating the offset in the edit mode we need to do it in the space of the start of the section since that's the space in which we are manipulating.
#jira UE-167374
#preflight 6365941ede2c4dbb5ddf40b1
#rb max.chen

[CL 23002842 by Mike Zyracki in ue5-main branch]
2022-11-05 17:45:39 -04:00
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2022-10-19 15:07:57 -04:00
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2022-11-05 17:45:39 -04:00
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