You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Before: 3548 unity files Total CPU Time: 47343.578125 s Total time in Parallel executor: 494.60 seconds After: 3445 unity files Total CPU Time: 46044.671875 s Total time in Parallel executor: 468.51 seconds #jira #preflight 63336159b20e73a098b7f24f [CL 22218213 by bryan sefcik in ue5-main branch]
15 lines
435 B
C++
15 lines
435 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "StateTreeEvaluatorBase.h"
|
|
#include "CoreMinimal.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeEvaluatorBase)
|
|
|
|
#if WITH_GAMEPLAY_DEBUGGER
|
|
void FStateTreeEvaluatorBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
|
|
{
|
|
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
|
|
}
|
|
#endif // WITH_GAMEPLAY_DEBUGGER
|
|
|