Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs
Max Preussner 56dd4c8ad0 Sequencer: Renamed ActorAnimation to LevelSequence
This will break existing content. An upgrade path is not available, i.e. no redirectors.

#CodeReview: max.chen, frank.fella, andrew.rodham, matt.kuhlenschmidt

[CL 2709960 by Max Preussner in Main branch]
2015-09-29 15:15:21 -04:00

96 lines
2.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelEditor : ModuleRules
{
public LevelEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ClassViewer",
"MainFrame",
"PlacementMode",
"ReferenceViewer",
"SizeMap",
"SlateReflector",
"IntroTutorials",
"AppFramework",
"PortalServices"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UserFeedback",
"IntroTutorials"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelSequence",
"Analytics",
"Core",
"CoreUObject",
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"MessageLog",
"NewsFeed",
"SourceControl",
"SourceControlWindows",
"StatsViewer",
"UnrealEd",
"RenderCore",
"DeviceProfileServices",
"ContentBrowser",
"SceneOutliner",
"ActorPickerMode",
"RHI",
"Projects",
"TargetPlatform",
"EngineSettings",
"PropertyEditor",
"WebBrowser",
"Persona",
"Kismet",
"KismetWidgets",
"Sequencer",
"Foliage",
"HierarchicalLODOutliner",
"MaterialShaderQualitySettings",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"ClassViewer",
"DeviceManager",
"SettingsEditor",
"SessionFrontend",
"SlateReflector",
"AutomationWindow",
"Layers",
"WorldBrowser",
"EditorWidgets",
"AssetTools",
"WorkspaceMenuStructure",
"NewLevelDialog",
"DeviceProfileEditor",
"PlacementMode",
"UserFeedback",
"ReferenceViewer",
"SizeMap",
"IntroTutorials"
}
);
}
}