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UnrealEngineUWP
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56d0bc8a62dc2bcc99ed07bc13e8e452040ef957
UnrealEngineUWP
/
Engine
History
Lauren Barnes
56d0bc8a62
The Material Parameters list now updates when parameters are hooked up.
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#jira UE-79920 #rb none [CL 8658410 by Lauren Barnes in Dev-Editor branch]
2019-09-12 14:13:57 -04:00
..
Binaries
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Build
Mesh Modeling Tools moved from NotForLicensees to Experimental
2019-09-12 13:55:17 -04:00
Config
UEdMode initial implementation and handling by FEdModeManager
2019-09-10 12:01:07 -04:00
Documentation
Update the tooltip on the F, T and V Interp functions to be explict about what happens when you pass in 0 speed
2019-08-30 13:46:15 -04:00
Extras
Move cl-filter into a Windows subfolder.
2019-08-30 12:02:01 -04:00
Platforms
/XXX
#jira UE-79452 Fatal error when packaging switch with Use Mobile Forward Renderer enabled
2019-09-04 15:29:25 -04:00
Plugins
Mesh Modeling Tools moved from NotForLicensees to Experimental
2019-09-12 13:55:17 -04:00
Programs
Fixed alignment of non compressed files in pak files.
2019-08-23 19:57:51 -04:00
Shaders
Slate - For RHI based material shaders, this CL eliminates several permutations that we didn't need, but were using in some cases (removal of those in the editor was a previous CL). This eliminates 3 "Disabled Effect" permutations per shaders, this is now a dyanmic branch in the shader - It's still a permutation in slate global shaders. This also removes all the FLocalVertexFactory permutations, as well as the ConvertToUniformMesh permutation, both of which shouldn't have ever been on for UII Materials - but the editor was using the FLocalVertexFactory one (but those cases should all be fixed now).
2019-09-07 23:36:23 -04:00
Source
The Material Parameters list now updates when parameters are hooked up.
2019-09-12 14:13:57 -04:00